Collection: 1990

1990 was a landmark year in PC gaming—a moment when the medium shifted from simple, text-driven experiences into more ambitious, story-rich, technically advanced worlds. It was the year VGA graphics became mainstream, sound cards like the AdLib/Sound Blaster changed immersion forever, and developers began experimenting with deeper narrative design, mouse-driven interfaces, and early attempts at 3D. Some standout releases defined the era and helped shape the future of PC gaming:

  • Wing Commander – cinematic storytelling + cutting-edge graphics ✈️

  • The Secret of Monkey Island – legendary humor + point-and-click innovation 🏴☠️

  • Commander Keen – smooth PC platforming at console quality 🚀

  • King’s Quest V – VGA artwork + full speech (a rarity at the time!) 👑

  • Microsoft Flight Simulator 4.0 – unmatched realism for aviation fans ✈️

1990 represented a transitional phase: PC game developers were pushing hardware far harder than in previous years, aided by 256-color VGA and improved processors. LucasArts, Sierra, and Origin Systems all made significant leaps in storytelling and presentation. Titles like The Secret of Monkey Island set a new standard for comedy and puzzle design, while Wing Commander delivered unprecedented cinematic flair thanks to richly animated cutscenes and orchestral-style music—something no other platform could match at that moment.

Meanwhile, PC gaming was rapidly expanding into genres that would later dominate the market. Commander Keen demonstrated that fast, smooth platforming—once considered impossible on PC—could compete with consoles. Simulations grew more authentic with Flight Simulator 4.0, and narrative adventures like King’s Quest V embraced full VGA artwork to create a visually stunning fairy-tale world. By the end of 1990, PC gaming had proven itself not just as an alternative to consoles, but as a platform capable of technical innovation, depth, and unforgettable experiences.