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Carmen Sandiego, international fugitive and head of V.I.L.E., has hatched a brand new scheme. Using her latest invention, the Babble-On Laser, Carmen seeks to destroy communication by rendering languages into incoherent gibberish. The ACME Detective Agency, once again attempts to stop Carmen Sandiego by finding the location of the Tower of Babbel. Already twelve Agents have been lost and only Agent 13 remains to put together clues using Acme's latest interface, the CyberCom 2000.
As Agent 13, your main goal is to rescue the previous 12 agents and stop Carmen Sandiego. You do this by gathering individual keys to rescue each of the agents. These keys in turn are guarded by several passwords, all of which must be decoded. These passwords are decoded by discovering "clues" in Carmen's hideouts which then launch anyone of 5 mini-game..
These mini-game sequences are the following:
Progress for individual or total players is kept and may be printed out or compared as an aid to teachers.
Gently Used Disc(s) sold in paper sleeve(s)
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Shipping is flat rate $19.99 for all international orders
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Gameness empowers individuals to tap into their inner strength, draw upon their skills and abilities, and unleash their full potential. It fosters a growth-oriented mindset, where individuals continuously seek to expand their capabilities, overcome limitations, and achieve excellence in their endeavors.
gameness are driven by a deep passion for the game and an unwavering desire to continuously improve and excel They possess a strong work ethic, mental fortitude, and the ability to overcome obstacles and setbacks with relentless perseverance.