Collection: Engine: Infernal Engine

Infernal Engine is a proprietary game engine developed by Terminal Reality, designed to support cinematic third-person action games with strong physics, lighting, and licensed content workflows.

  • 🔥 Developer: Terminal Reality

  • 🎮 Genre focus: Action-adventure, shooters, licensed titles

  • 💡 Strengths: Advanced lighting, real-time physics, cinematic camera systems

  • 🖥️ Platforms: PC, Xbox 360, PlayStation 3

On PC, one of the most notable Infernal Engine titles is Ghostbusters: The Video Game (2009), often praised as the “true” Ghostbusters sequel. The engine enabled impressive real-time lighting, destructible environments, volumetric particle effects, and detailed character models—especially striking on high-end PCs of the era. The game’s physics-driven proton streams, dynamic shadows, and large-scale destruction showcased Infernal’s ability to blend gameplay with film-like spectacle. 👻✨

Another key PC release was The Walking Dead: Survival Instinct (2013), which used Infernal’s systems for atmospheric lighting, AI-driven enemy behavior, and large interconnected environments. While more modest technically, it highlighted the engine’s flexibility for narrative-focused, licensed games with tight production schedules. Overall, the Infernal Engine is remembered less as a general-purpose engine and more as a specialized cinematic tool, excelling at immersive, story-driven experiences tied closely to major entertainment franchises. 🎬🧟♂️